Summit Madness - Battle Royale
Welcome to the 2k20 Worthless Summit.
For security reasons, the heads of the most important states have gathered together on the summit of an unknown mountain to discuss.....stuff.
During the meeting, something went wrong and everybody has gone bananas!
You play as the leader of your country, attending to the 2k20 Worthless Summit. Your main goal is to throw from the summit of the mountain the other members. Beware though, the others are also thriving to survive.
There can only be one survivor!
Currently there is only one level. The player can improve his highscore by clearing the arena as quick as possible.
Controls are limited to WASD and the Arrow Keys
Arrows - Move
W - Jump
D - Grab
A - Throw
S - Escape
NOTE! This game was made in two days for the Mini Jam 52 with the theme "Summit" and the limitation to use only WASD and the Arrow Keys to navigate the menu and during gameplay.
NOTE2! If you encounter any gameplay bugs (can't grab/can't throw) just fall into the abyss and restart the level. Sorry for any inconvenience, I didn't have time to squish every little one of them.Status | In development |
Platforms | HTML5 |
Author | TripleRGames |
Genre | Action, Fighting |
Tags | 3D, arena, battle-royale, Fast-Paced, PvP, Singleplayer, Top-Down |
Comments
Log in with itch.io to leave a comment.
nice game gg good use of limitation but just one thing... is it normal that you can walk through the table?
Thank you for playing.
I disabled the collisions of the table because I didn't want it to cause glitches with the enemies as there was not enough time to make the enemies "smarter".
If I indeed come back to polish this game and add movement using active ragdolls I will also improve the arena.
I love the concept and music fits nice! Also the sound effect "come on man!" hahaha. I would try to polish a little bit more the throw and grab mechanics to make it funnier! Nonetheless, a unique and funny interpretation :D
Hi! Thank you for playing. You are 100% right about the mechanics. I will experiment more with active ragdolls and hopefully improve the whole experience of the game.
Great concept and idea, but the throw.. It's not getting that oomph that you would expect when you throw someone off of a mountain. Like instead of someone being teleported when you throw someone, maybe use some physics and ragdolls.
Hi! Thank you for playing. The initial idea was indeed to use ragdolls even for movement and grabbing/throwing (think about Gang Beasts) but I couldn't get it ready on time due to the fact that I didn't work with ragdolls that much so I reworked the whole movement mechanics to have something playable by the end of the jam. I will indeed experiment more with active ragdolls and hopefully improve the whole experience of the game.
Can't wait to see this game with ragdolls implemented :D